

They also allow you to compare the structures of different dungeons at a glance. Although the image doesn’t create an “accurate” representation of the dungeon map, and is by no means a “scientific” depiction, it demonstrates what kind of decisions the players can make while moving through the dungeon.īy getting rid of the “noise” you can boil a dungeon down to its essential structure. a graphical method which “distils” the dungeon into a kind of decision tree or flowchart by stripping away “noise.” On the resulting image, meandering corridors and even smaller room complexes are turned into straight lines. So… what’s the point of this thing? Well, as Melan said in his original post: (Today, though, I’ll be using Mike Schley’s version of the map from Tales From the Yawning Portal.) It depicts the first level of The Sunless Citadel, designed by Bruce Cordell with original cartography by Todd Gamble.

You can see an example of what a Melan diagram looks like at the top of this post. These diagrams are, unfortunately, not immediately intuitive to everyone looking at them, and because I used the diagrams in Jaquaying the Dungeon, I’m frequently asked how they’re supposed to “work.” In fact, I’ve been asked that question three different times in the last week… which brings us to today’s post. In this essay I briefly used what I dubbed Melan diagrams - a technique created in 2006 by Melan for a thread on ENWorld where he discussed “map flow and old school game design.” Also during session zero we will run a few small encounters to make sure you really want to run that character.Ten years ago I wrote Jaquaying the Dungeon, a detailed look at the differences between linear and non-linear dungeons. Also during this session we will discuss any player boundaries we need to set and any boundaries I need to put in place to make you guys most comfortable. We will have a session Zero and discuss character there and build them on the spot. Alchol and player deaths, nothing sexual in my games and nothing else if anything the game rating would be Rated PG 13 Safety tools used There isnt any content that should have anything that could be construed too much, player deaths may happen, I am open to speaking about anything for my players and accommodating the best I can. I will bring everything just need you guys to do the things listed in prepare section and a good mindset and lets all have fun.

Maps, all sourcebooks for character creation, helping you with character creation and being always available for all questions at any time. You will need a few things for my games, First you will need to have discord and a mic, webcams are optional ,i dont normally use it, you will need a to make an account on so i can send you the campaign link to join, you will need the google chrome extension Beyond20, you will also need to have made an account on Roll 20 so i can add you to the game, Lastly always bring good vibes to the table, a happy group is the best group :) What I provide
